Here is some of my artwork in games!
Smallspace
This is a game my boyfriend, Geoffrey, is working on.
He has most of the functionality of his 3D engine working. It supports bump maps, and does fancy self-lighting and shadowing pre-processing.
I have made a heavy fighter model and created the texture and bump map, positioned the lights and loaded them into his 3D engine.
Here are some screen shots of the fighter in the game, and two of the asset files which the game preprocesses from my model and textures.
(Here are the model and textures.)
Silica
Silica is a game I began working on, after learning some C in my spare time (and with help from Geoffrey).
It is a graphical adventure game. I have modelled all the scenes in Cinema 4D, and made the interface using Photoshop.
Spacehog
Spacehog is a two player 2D shooter programmed by my friend Josh.
I made the sprites of the player's ships and the enemy alien ships in Cinema 4D.
Here are some screen shots, and the player and alien ship sprites used by the game.
Multiplanes II
Multiplanes is one of Geoffrey's games. It is a 2D game for 4 players/AI where you pilot an aircraft and try to blast the enemy players from out of the sky.
I enjoy playing Multiplanes so much that I have decided to make a sequel (with Geoffrey's help again of course!).
I have set up some of the direct draw basics, and made a start on the graphics. Here is the opening title screen and the sprite sheet of the red aeroplane, which was modelled in Cinema 4D.