This is my first model made in 3ds max. It is based on an alien figurine I own and is a high polygon model.

Alien (3ds max)

Here is the wireframe before smoothing.

Alien wireframe (3ds max)
Alien wireframe (3ds max)
Alien wireframe (3ds max)

And here are the diffusion texture map and bump map, made in Photoshop. To make the skin texture I have mixed the diffusion map with a procedural white and purple marble texture to get the affect of veins, there is a bump map and I have given slight specularity on the skin. The eyes and nails are contrastingly shiny and smooth.

Alien texture map Alien texture map

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