Geoffrey's Place
About me | Photos | Roguelikes | Puzzles | Past Projects | Stuff

Smallspace | Mesh Parameterization | Platform Blaster II | Practicals | Older Projects

Smallspace

Smallspace is supposed to be a real-time 3D game - but in it's current state it's more of a tech demo. It uses Direct3D 9, and has a pre-computed light/shadow system.

(12/10/04) A more recent picture of the carrier, with pre-computed and dynamic lighting:

(07/10/04) Carrier model with pre-computed lights:

(28/09/04) Test setup for pre-computed lighting:

(13/09/04) An early development screenshot, showing off mesh loading and rendering:

screenshots have been resized/cropped

Back to top